VELDENA Devlog #1: Creating My First Role Playing Game

VELDENA Devlog #1: Creating My First Role Playing Game

At the middle of the night, I was browsing in my steam store page for a game to buy while in sale (July 23, 2025), it was here that I saw a game engine titled "RPG Maker MV", it was dirt cheap compared to its original price, which made it a very tempting buy immediately.

I was thinking of buying the latest engine "RPG Maker MZ" but it was much more expensive and I don't think I'd be able to take advantage of the latest engine because I had very little experience in creating games.

I have made unpublished and uncompleted games from the past with use of GameMaker2, Unity, and plain old Python. And seeing as how simple the game engine look, I decided to buy the MV version so I can finally complete and publish a game.


July 23, 2025

I've spent a majority of my time following along a tutorial in youtube created by SomeRanDev (though not completely, I deviated from the tutorial series and checked other youtube tutorials time to time :P)

I did not bother treating this first project of mine as a tutorial project, but an actual game project, which made me deviate from the tutorial because the tutorial sometimes does not connect with my own ideas.

(This made game development at least ten times as hard than it needed to be. If I could do it all again, I would have stick to the tutorial and did my own personal project after.)


July 25, 2025

This is the time where I had trouble thinking of a name for my game. (It was still in it's early stages too lol)

Screenshot of my starting area

I decided to name it "Veldena", which is the fictional name of the beginner's town but all uppercase for making the title not look like shit.

This of course was not my only problem, I could not for the life of me find a stupid counter sprite for my shops, this has been a problem since the beginning (July 23, 2025), I was so annoyed that I ended up buying 2 DLC's for the engine (which was on sale)

Screenshot of the two DLC's I bought

Of course none of the sprites inside had a stupid counter (fuck my life), it was only in midnight around 1 A.M. that I have found this little shit.

IT WAS STARING AT ME IN THE FACE, HOW THE HELL DID I MISS THAT

Anyway, I finally solved the damn lack of counters issue for my shops and future shops. There isn't really anything to buy/sell or other NPC's around, so there are still some things that needs to be done.


July 30, 2025

I spent most of my time learning variables, switches, and how common events works what the difference between parallel and autorun events.

I have also been having trouble trying to create a functional Day and Night Cycle. I wanted it to not only tint the screen according to the time but also show sun rays if it is morning or afternoon. I also wanted it to not go into effect when indoors, this really stumped me for a while.

Also I bought another DLC named "MV Trinity" because it was on sale.

Screenshot of the new DLC I bought

Which gave me access to more music and tilesets that I can use for the game. Decided to add a church in the beginner town.

Also I just realized, I failed to provide an image for the beginner town previously woops.


August 12, 2025

This is probably the most productive 2 weeks I had in using this engine. Not only have I finaly fixed the bugs I had in my Day and Night Cycle Common Event,

But I have also created several common events, an incomplete Sub-quest, two "cutscenes" for the intro and sub-quest, and a working but simple character creation screen.

One of the common events I created tells the current time, which is very cool to have since I can call this common event when the player interacts with a clock.

Another cool thing I’m proud of making is the random common item generator. As its name suggests, it basically gives the player a random common item, which I think will be super useful for stuff like treasure chests in dungeons, hidden items in bushes, or buried in the ground like in Pokémon, and similar things.

It is also during these two weeks that I created a proper overworld map. I plan to complete everything within this map first, and then upload the game to itch.io for others to share their opinions.

That's all for now, if you want to keep yourself updated about any changes or publication of the game, you can subscribe to the free newsletter, either scroll down or go back to home and click "subscribe to my devlog".

Thank you for reading.


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